Since Lumo Interactive first opened our doors in 2010, we've become more and more excited to witness all the innovations taking place within the world of augmented and mixed reality. Earlier this year, interaction designer Arvind Sanjeev announced that he's taking that innovation a step further with his new creation, Lumen, which moves away from using headsets or phones as the focal point of AR experiences.
There are obviously all kinds of factors that influence how a display is designed, and how it works. These include things like lighting requirements, durability, intuitive user experience, target audience, localization, accessibility… the list is super long.
However, there are three simple rules that I’ve discovered must be followed in order to ensure that any interactive display is as successful and engaging as possible.
Hey my name is Jordan O’Neill, I am a 3D artist living in Winnipeg. I'm currently working at Lumo Interactive for the summer. I'll be going back to college this fall. At Lumo Interactive, my work consist of sketching and animating rough concepts/ideas, constructing models, assets, environments, and designing styles and colour palettes. I do what I do here simply because I find it fun and enjoyable. It’s been my passion ever since I was a kid, really.