interactive

The Future of Interactivity

If you’re a complete nerd about all things interactive (and we certainly are), whether they are projected, sculptural, or a hybrid of both, then this short video review of an interactive environments workshop with Philip Beesley will definitely leave you wanting more! 

This video made us dream about all the amazing things we’re going to be seeing in art, architecture, and game design thanks to all the amazing minds working on interactivity today.

The three golden rules of interactive display design.

The three golden rules of interactive display design.

There are obviously all kinds of factors that influence how a display is designed, and how it works. These include things like lighting requirements, durability, intuitive user experience, target audience, localization, accessibility… the list is super long.

However, there are three simple rules that I’ve discovered must be followed in order to ensure that any interactive display is as successful and engaging as possible.

That time we made an amusement park ride with no money...

That time we made an amusement park ride with no money...

In 2011, when we were just a budding company with no real business model, we jumped at any chance to create an experiential installation. When our friends Kurt Firla and Elliot Mealia called and asked if we wanted to create an amusement park ride that videomapped a TTC streetcar and took riders on a fantastic voyage around Toronto, (including stops under the lake, inside a giant raccoon, and through time and space), we obviously had to say yes.