Computer Vision

History of Lumo Play, Part 2

History of Lumo Play, Part 2

Hello there! I'm Chris Iverach-Brereton, Lumo Interactive's CTO. What you're about to read is the second part of a retrospective tech-blog about the development of the newest version of our Lumo Play interactive projection software, which launched its latest update this week. To celebrate this achievement, I'll be posting the entire story over a series of blogs in the upcoming weeks.

History of Lumo Play, Part 1

History of Lumo Play, Part 1

Hello there! I'm Chris, Lumo Interactive's CTO. What you're about to read is a retrospective tech-blog about the development of the newest version of our Lumo Play interactive projection software, which launched it's latest update this week. To celebrate this acheivement, I'll be posting the entire story over a series of blogs in the upcoming weeks.

The three golden rules of interactive display design.

The three golden rules of interactive display design.

There are obviously all kinds of factors that influence how a display is designed, and how it works. These include things like lighting requirements, durability, intuitive user experience, target audience, localization, accessibility… the list is super long.

However, there are three simple rules that I’ve discovered must be followed in order to ensure that any interactive display is as successful and engaging as possible.